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Java中国象棋博弈程序探秘之生成有效着法

来源: 2017-12-19 16:25

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  着法生成就是要产生所有有效的着法,让电脑棋手在这些着法中选择最好的着法,最后走出这一着。要生成所有着法只能用穷举了。中国象棋大约每一步可以有45个着法选择。下面是代码

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   /**

  * Generates all valid motions.

  * @return all valid motion list, if no motion could be generated,

  * returns null

  * @see cn.edu.ynu.sei.chinesechess.common.Motion

  */

  @SuppressWarnings("unchecked")

  final public List generatePossibleMoves() {

  List ret = new ArrayList();

  for (int x = 0; x < 9; x++) {

  for (int y = 0; y < 10; y++) {

  int chessman = chessboard[x][y];

  if (chessman != 0) {

  if (!isRedGo && isRed(chessman)) {

  continue;

  }

  if (isRedGo && !isRed(chessman)) {

  continue;

  }

  switch (chessman) {

  case 7:

  //

  if (isValidMove(x, y, x, y + 1)) {

  ret.add(new Motion(chessman, x, y, x, y + 1, 0));

  }

  if (isValidMove(x, y, x, y - 1)) {

  ret.add(new Motion(chessman, x, y, x, y - 1, 0));

  }

  if (isValidMove(x, y, x - 1, y)) {

  ret.add(new Motion(chessman, x, y, x - 1, y, 0));

  }

  if (isValidMove(x, y, x + 1, y)) {

  ret.add(new Motion(chessman, x, y, x + 1, y, 0));

  }

  for (int oppJiangY = 7; oppJiangY < 10; oppJiangY++) {

  if (isValidMove(x, y, x, oppJiangY)) {

  ret.add(new Motion(chessman, x, y, x, oppJiangY, 0));

  }

  }

  //

  break;

  case 14:

  //

  if (isValidMove(x, y, x, y + 1)) {

  ret.add(new Motion(chessman, x, y, x, y + 1, 0));

  }

  if (isValidMove(x, y, x, y - 1)) {

  ret.add(new Motion(chessman, x, y, x, y - 1, 0));

  }|||   if (isValidMove(x, y, x - 1, y)) {

  ret.add(new Motion(chessman, x, y, x - 1, y, 0));

  }

  if (isValidMove(x, y, x + 1, y)) {

  ret.add(new Motion(chessman, x, y, x + 1, y, 0));

  }

  for (int oppJiangY = 0; oppJiangY < 3; oppJiangY++) {

  if (isValidMove(x, y, x, oppJiangY)) {

  ret.add(new Motion(chessman, x, y, x, oppJiangY, 04));

  }

  }

  //

  break;

  case 6:

  case 13:

  //

  if (isValidMove(x, y, x - 1, y + 1)) {

  ret.add(new Motion(chessman, x, y, x - 1, y + 1, 1));

  }

  if (isValidMove(x, y, x - 1, y - 1)) {

  ret.add(new Motion(chessman, x, y, x - 1, y - 1, 1));

  }

  if (isValidMove(x, y, x + 1, y + 1)) {

  ret.add(new Motion(chessman, x, y, x + 1, y + 1, 1));

  }

  if (isValidMove(x, y, x + 1, y - 1)) {

  ret.add(new Motion(chessman, x, y, x + 1, y - 1, 1));

  }

  //

  break;

  case 5:

  case 12:

  //

  if (isValidMove(x, y, x - 2, y + 2)) {

  ret.add(new Motion(chessman, x, y, x - 2, y + 2, 1));

  }

  if (isValidMove(x, y, x - 2, y - 2)) {

  ret.add(new Motion(chessman, x, y, x - 2, y - 2, 1));

  }

  if (isValidMove(x, y, x + 2, y + 2)) {

  ret.add(new Motion(chessman, x, y, x + 2, y + 2, 1));

  }

  if (isValidMove(x, y, x + 2, y - 2)) {

  ret.add(new Motion(chessman, x, y, x + 2, y - 2, 1));

  }

  //

  break;

  case 2:

  case 9:

  //

  if (isValidMove(x, y, x - 1, y + 2)) {

  ret.add(new Motion(chessman, x, y, x - 1, y + 2, 3));

  }

  if (isValidMove(x, y, x - 1, y - 2)) {

  ret.add(new Motion(chessman, x, y, x - 1, y - 2, 3));

  }

  if (isValidMove(x, y, x - 2, y + 1)) {

  ret.add(new Motion(chessman, x, y, x - 2, y + 1, 3));

  }

  if (isValidMove(x, y, x - 2, y - 1)) {

  ret.add(new Motion(chessman, x, y, x - 2, y - 1, 3));

  }

  if (isValidMove(x, y, x + 1, y + 2)) {

  ret.add(new Motion(chessman, x, y, x + 1, y + 2, 3));

  }

  if (isValidMove(x, y, x + 1, y - 2)) {

  ret.add(new Motion(chessman, x, y, x + 1, y - 2, 3));

  }|||   if (isValidMove(x, y, x + 2, y + 1)) {

  ret.add(new Motion(chessman, x, y, x + 2, y + 1, 3));

  }

  if (isValidMove(x, y, x + 2, y - 1)) {

  ret.add(new Motion(chessman, x, y, x + 2, y - 1, 3));

  }

  //

  break;

  case 1:

  case 8:

  //

  // up

  for (int i = y + 1; i < 10; i++) {

  if (isValidMove(x, y, x, i)) {

  ret.add(new Motion(chessman, x, y, x, i, -4));

  } else {

  // one chessman block its ways

  break;

  }

  }

  // down

  for (int i = y - 1; i > -1; i--) {

  if (isValidMove(x, y, x, i)) {

  ret.add(new Motion(chessman, x, y, x, i, -4));

  } else {

  // one chessman block its ways

  break;

  }

  }

  // left

  for (int j = x - 1; j > -1; j--) {

  if (isValidMove(x, y, j, y)) {

  ret.add(new Motion(chessman, x, y, j, y, -4));

  } else {

  // one chessman block its ways

  break;

  }

  }

  // right

  for (int j = x + 1; j < 9; j++) {

  if (isValidMove(x, y, j, y)) {

  ret.add(new Motion(chessman, x, y, j, y, -4));

  } else {

  // one chessman block its ways

  break;

  }

  }

  //

  break;

  case 3:

  case 10:

  //

  // up

  for (int i = y + 1; i < 10; i++) {

  if (isValidMove(x, y, x, i)) {

  ret.add(new Motion(chessman, x, y, x, i, 3));

  }

  }

  // down

  for (int i = y - 1; i > -1; i--) {

  if (isValidMove(x, y, x, i)) {

  ret.add(new Motion(chessman, x, y, x, i, 3));

  }

  }

  // left|||   for (int j = x - 1; j > -1; j--) {

  if (isValidMove(x, y, j, y)) {

  ret.add(new Motion(chessman, x, y, j, y, 3));

  }

  }

  // right

  for (int j = x + 1; j < 9; j++) {

  if (isValidMove(x, y, j, y)) {

  ret.add(new Motion(chessman, x, y, j, y, 3));

  }

  }

  //

  break;

  case 4:

  case 11:

  //

  if (isRed(chessman)) {

  if (isValidMove(x, y, x, y + 1)) {

  // I can see one point at my front

  ret.add(new Motion(chessman, x, y, x, y + 1, 2));

  }

  if (y >= 5) {

  // passed the "He Jie", I can see the point at

  // my left and right

  if (isValidMove(x, y, x - 1, y)) {

  ret.add(new Motion(chessman, x, y, x - 1, y, 2));

  }

  if (isValidMove(x, y, x + 1, y)) {

  ret.add(new Motion(chessman, x, y, x + 1, y, 2));

  }

  }

  } else {

  if (isValidMove(x, y, x, y - 1)) {

  // I can see one point at my front

  ret.add(new Motion(chessman, x, y, x, y - 1, 2));

  }

  if (y

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